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Dipesh

Developer @Originkit

Interactions built on physics. Describe a feel, get a component driven by mass, stiffness and damping, plus a test rig. No durations, no easing curves.
diip3sh/feel GitHub starsdiip3sh/feel last commit
Scripted product demos on your real UI. A cursor that glides, clicks and types, and a camera that zooms in on what matters. Zero dependencies.
diip3sh/playthrou GitHub starsdiip3sh/playthrou last commit
  • feel

    Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".

  • playthru

    Add a scripted, looping product demo to a website using the playthru library. A fake cursor glides over the real UI, clicks, types and zooms the camera in, with no video file. Use when the user wants a hero demo, product walkthrough, animated "how it works" section, or a self-playing demo of their app on a landing page, or mentions playthru.