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Video

Video composition, storytelling, and timeline-based UI content.

  • stopmotion-video

    Rules, Remotion helpers and audio scripts for stop-motion style video cut to music, proposing Remotion by default to make it. A low frame rate is kept on purpose, with one pose per eighth note of the song. Pages start on bar lines, clicks land on kicks and snares, and the skill teaches when to skip a beat. Use when making or reviewing stop-motion, low frame rate, beat-synced or music-synced video. Also use for cutting a video to a song, Remotion launch films cut to a track, compositions timed to a BPM, metronome or click tracks, kinetic type timed to a beat, or scenes played live on a web page in time with a metronome. It covers measuring a song's tempo, bars and drops, and deciding where a cut, a click, a hold or a transition should land.

  • unsplash-asset-images

    Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

  • html-reel

    Turn a tweet, a video, a YouTube video or a landing page into a 9:16 reel (Instagram Reels, TikTok, Shorts) that says what the source says and looks like it, with every cut on a word. Read the source (its words, its media, its measured fonts and colours), pick a structure (a promo, a showcase, "found this", an explainer, before and after), write the script in the creator's voice from the source's own facts, make the voice with timestamps (their cloned ElevenLabs voice), then build the picture from HTML scenes drawn from one clock (window.__frame(t)) in the source's look, opening on its cover (the hook's best moment as the first frame), its demo video framed and cut to words, and assemble it in Fil's video editor over MCP. The creator is in it from the first draft as a placeholder in the camera layouts (a backlit studio silhouette) (full frame, a bubble, half the frame), swapped for their phone takes when they record, and everything retimed to their own words by word anchors, t = W(τ); a reel can also be faceless. Use when someone wants a reel, a short or a vertical video from a post, a thread, a launch, a landing page, a demo video or a YouTube video, "a reel like this one", or a talking-head promo cut to their own delivery.

  • aura-asset-images

    Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.

  • reverse-any-video

    Rebuild any video file as an editable HyperFrames project - motion graphics, talking heads, live action or AI-generated footage. Measure and watch it, rebuild every layer, then check the render against the original frame by frame. Use to reverse, recreate, replicate or copy a video.

  • dimensional-drawing-motion

    Turn a finished dimensional drawing sheet into a ~10 s Apple-style motion film — lines draw themselves in, the camera pulls back, layers lift into an exploded view, the full sheet resolves. Use after the dimensional-drawing skill, or when asked to animate a spec sheet or anatomy drawing.

  • wireframe-portal-title

    A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

  • orbit-card

    A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

  • glass-shard-title

    Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

  • cuboid-carousel

    A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

  • code-slice-hero

    A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

  • seam-craft

    Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

  • oversized-cursor

    House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

  • motion-doctrine

    GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

  • cut-the-curve

    The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

  • changelog-video

    Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

  • captions-overlay

    Overlay doctrine for captions in HyperFrames videos — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Applies ON TOP of the `/hyperframes` skill's references/captions.md.

  • slideshow

    Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

  • media-use

    Agent Media OS for a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal. When the host app provides its own music or sound-effect tools, use those for music and sound effects; `resolve --type bgm|sfx` needs the heygen CLI. When `HEYGEN_API_BASE` is set, HeyGen calls go through that host with no CLI sign-in.

  • hyperframes-registry

    Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as CRT scanlines, glitch, chromatic aberration, film grain, a shimmer sweep, a chart, a code or terminal window, a map, or a confetti burst — because roughly 400 hosted items already cover many of them and the search ranks all of them with nothing installed, no project, and no account. Also use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

  • hyperframes-cli

    Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

  • figma

    Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

  • cinematic-shot

    Shoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo. Use when asked for a launch video, product film, feature trailer, teaser, promo clip, hero shot, or any "cinematic" footage of an app or UI. This skill covers camera, framing, light, and edit. It is stack-agnostic.

  • gemini-tts

    Generate speech and voiceovers with Google Gemini TTS for narration, podcasts, and product video voice tracks.

  • blueprint-animation

    Blueprint animation that explains UX decisions step by step for case studies and posts, with Explain or Redesign modes on a single continuous screen.

  • video-shotcraft

    Create cinematic product videos from shot recipe cards with Remotion, page screenshots, 2.5D camera moves, and beat-synced cuts.

  • product-launch-video

    Design and build high-impact product launch, promo, and feature announcement videos with Remotion and story-driven motion.

  • hyperframes

    Entry point for creating, editing, animating, or rendering video and motion graphics with HyperFrames HTML compositions.

  • 3dicon

    Turn a prompt or still image into a looping animated icon with real transparency, output as animated WebP.

  • motion-ad

    Produce short motion-graphics video ads for any product as rendered MP4s, with GSAP-driven HTML beats and frame-by-frame capture.

  • product-film

    Make a showreel-grade product film in code with Remotion, synced to music, using the product design system, components, and voice.

  • brag-slim

    Turn a project directory or website URL into a short, shareable launch video with music, motion, and share copy using tools already on the machine.

  • gemini-omni-flash-api

    Generative video editing, text-to-video, image-referenced video, frame transitions, and extensions using Gemini Omni 1.1 Flash via the official google-genai SDK.

  • glassmorphism

    This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.

  • ascii-animation

    This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

  • video-interaction-mapper

    Analyze a UI screen recording and map interaction states into an annotated Figma Design storyboard with extracted before/after frames.

  • figma-use-motion

    Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

  • figma-implement-motion

    Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

  • brag

    Turn a finished project into a short shareable launch video with motion, music, and copy.

  • slide-wright

    Create beautiful, animated web presentations from a topic, rough notes, or an outline. Generates a custom theme and a short two-slide preview, then builds the full deck only once the user confirms the direction. Use when the user wants to make slides, a presentation, a talk deck, or a pitch deck.

  • slidev

    Create developer slide decks with Slidev using Markdown, Vue components, code highlighting, and animations.