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MengTo / Skills

design-first-ui-prompting

Use when you want to turn a product goal into a design-first UI prompt with clear layout, type, color, and constraint choices.

Install

npx skills add https://github.com/MengTo/Skills --skill design-first-ui-prompting

Design-First UI Prompting Skill

This skill is for design-first prompting: turn fuzzy ideas into a tight spec that produces consistent UI.

Core principle

Prompt like a design system, not a wish.

Prompt Structure (copy/paste)

Use this skeleton, then fill the blanks.

text
GOAL- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)- Who is it for? (persona)- What’s the success criteria? (clarity, conversion, vibe)
FORMAT- Size/aspect: (e.g., 1080x1350)- Safe margins: (e.g., 90px)
LAYOUT (wireframe in words)- Grid: (e.g., Swiss 6-col)- Placement: (e.g., type-left / image-right)- Hierarchy: H1 → subhead → body → CTA
TYPE SYSTEM- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)- Weights: (H1 700, body 400)- Leading: (tight for H1, readable for body)- Tracking: (micro labels wider)
COLOR + MATERIAL- Background: (hex or description)- Text: (white/ivory/charcoal)- One accent only: (cyan/lime/purple)- Texture: (subtle grain, no plastic HDR)
IMAGERY / UI STYLE- UI style: (minimal / glass / editorial / playful 3D)- If photo: lighting + crop + texture rules- If 3D: materials + lighting + softness
COPY (render EXACTLY)- Line 1:- Line 2:- ...
CONSTRAINTS (change 1–2 things only)- FONT: ___- STYLE: ___- MODE: ___
NEGATIVE PROMPT- No logos, no watermarks- No extra text beyond provided lines- No gibberish typography

Rules that improve consistency

1) Lock one “system”, then iterate with variants

  • First output: nail layout + hierarchy + copy.
  • Variants: change ONE variable at a time:
    • angle / crop
    • accent color
    • card arrangement
    • background tone

2) Treat typography as fragile

If the model keeps misspelling:

  • Use 2-pass workflow:
    1. Generate without text (reserve a clean text-safe area)
    2. Typeset in Figma

3) Use “constraints cards”

When you want the model to obey a style:

  • Add a small “Constraints” panel with explicit values.
  • It anchors the output like a mini style guide.

Example:

text
ConstraintsFONT  CANELASTYLE  MINIMALMODE  DARK

4) Keep a local reference pack

Don’t ask the model to “remember” taste.

  • Save references into a gitignored local reference folder, such as refs/...
  • Point prompts to the reference style

Fast iteration checklist (what to tweak)

  • Spacing: margins, leading, baseline rhythm
  • Contrast: background vs text
  • Hierarchy: one hero line, one support line
  • One accent only (don’t rainbow)
  • Texture: add grain, remove smoothing

Questions to ask (when user is vague)

  • What’s the single message of this screen?
  • What’s the hierarchy (H1 / sub / CTA)?
  • Which style lane: minimal editorial vs playful 3D vs glass UI?
  • Any must-keep constraints (font vibe, color, spacing, grid)?