blank-page
Turn a one-line motion, animation, or design brief into the full prompt: a committed look grounded in five reference images, three motion references, numbered beats with a turn, and the refs and assets attached. Also tightens edit notes. Use for "/blank-page", "expand this prompt", "make this prompt more specific", "what is missing from this prompt", "help me write the prompt for X", or whenever a one-line animation, composition, or design brief is about to be handed to an agent.
Install
npx skills add https://github.com/StewdioAI/blank-page --skill blank-pageBefore / after
Each "before" is a real prompt from the corpus with the corrections it needed. The "after" is what the expansion should have produced from the first draft plus the conversation. One example per lesson; the voice stays the author's.
1. Medium unstated (four rounds)
Before (2026-10-21): in stewdio, file-a, create a realistic eye blinking in front of a klein blue background, everything is in resolgraph texture
Follow-ups: make the eye an illustrator vector animation / actually revert back to the real eye / around the eye, add china porcelain vase's organic yet geometric patterns in white <img> / give the pattern a boil effect and have it grow out organically in the beginning / have the camera start zoomed out by 1x then a steep quadratic ease-out zoom in that is 2s long.
After:
2. Magnitude without a phase or reference point (four rounds)
Before (2026-10-08): make the orb's entrance velocity 5x faster,
Follow-ups: the orb is slower despite me specifying it to be faster / have the ball keep a constant speed when rolling and add more bounce, lastly 1s, zoom in onto the orb and track it / keep the old entrance speed, i am saying it should have a fast constant speed afterwards, also, the zoom should happen at 1.2s exactly / no like the fastest entrance speed we have had.
After:
3. Mechanism described by adjective
Before (2026-10-05): make 23 more editorial, like a new image with white border with either a side or a corner being draged to reveal the new stuff
Follow-ups: still incorrect, the drag is not a slide in, rather it is dragging from a corner of the frame to reveal the new thing / make the border a lot thinner and make them come in from random corner and sides.
After:
4. Adding to an existing comp without the style lock
Before (2026-10-21): in riso-tunnel in file-a, add a series of square decoration frames in the style of the pattern in riso-blink, have them twist and turn within the tunnel
Follow-ups: it should be purely white, and its better to reference the outer portion of the first comp, also, have the frames form a proper tunnel it self, the tunnel only twists in rotation / they still need to be individual frames rather than a literal tunnel ... it doesn't have to literally contain a square.
After:
5. Two animated quantities (good as written; expansion only adds numbers)
Before (2026-10-13): ok the entrance animation should work as the following, two params are animated: size and fullness / they should have roughly similar easing but fullness finish later
After:
6. Batch without a dedupe rule
Before (2026-10-05): in stewdio's carousel project, create the following 25 variations based on the existing comps / keep the new comps tight, around 5-7s / for all of them use white bg and 3 place holder images @a.jpg @b.jpg @c.jpg
Follow-ups: the variations doesn't have to be 1-to-1, just create new ideas based on the existing ones / no need to do backward directions, they are not a valid variation / mirror are not valid either / rename everything in the following format (Carousel: [5 word max description]).
After:
7. Image feedback (stays short, gains a pointer)
Before: a pasted contact sheet + make the splash's top brim a lot bigger and the background color in this <img> and background texture in this <img>
After:
8. Sequence beat mid-timeline
Before (2026-10-26): in stewdio file-b, create the following on main comp / at 3.5s mark, have many small jack-o-latern version of clawd <img> crawl from the bottom of the screen up all over the skeleton covering it, / then, they crawl down and back to exit, leaving one bone dropping on the ground
Follow-ups: make clawd still look like clawd except for the pumpkin texture / still make the eyes glow.
After:
9. Bare brief: the first skill version versus the opener shape
Before (2026-11-02 test set): in stewdio file-d, make a video of our issue tracker app where the tasks show up nicely
What the first skill version produced: a dark linear-style list, "rows stagger in top-down 60ms apart, each rises 8px with opacity 0→1 over 400ms", a 20° tilt, "no fade, no drop shadow", "check sub-pixel smooth at pixelRatio 0.4–2", fill-ins about duration and loop. The unassisted agent built the same thing. Nothing in it was a decision.
After (references chosen first; the motion ref is a stop-motion paper gif from mo-graph, the visual ref a tile from the Printed Matter channel):
Fill-ins: printed matter was chosen over the safe dark-UI look because it makes "tasks show up" physical; runner-up was the Baroque User Interface channel. The pull-out wall reveal is the turn; drop it if the piece must stay a single screen. The hand is footage, not drawn, so it reads as real.
10. Missing motion + art direction + asset (found, vetted, structured)
Before (2026-10-26): in the stewdio file-b, for the main comp, do the following at 7s: / have a inventory/equipment interface move in like stone blocks <img> / the inventory interface is that for a macbook, the controller keep adding stickers onto the laptop, the stickers eventually overflow the inventory screen and the computer is completely covered in stickers / also, be sure to include this memey artifact as part of the overwhelming equiping <makerworld url> / the whole sequence should be around 3-4s
Eight follow-ups, every one about how stickers land and how dense the cover gets (the cursor adding the stickers way too quickly, don't make it the spiral, make it more randomized, upon adding a sticker can you give an impact ... slight screen shake, on the first few, cover the laptop's keyboards with more stickers too). That is what a motion ref and an art-direction ref supply.
Search (run 2026-11-02): are.na sticker bomb / stickers stop motion, Pinterest laptop covered in stickers sticker bomb macbook / stickers slapping on animation stop motion gif. Kept one photo of a real sticker-bombed MacBook. Rejected a printed laptop skin, a "sticker" gif that was vinyl records, a dead pin, an unrelated cartoon gif. No moving reference passed. The stone-block image is a still, so it is art direction, not motion. The laptop is a product with a lid that must close, so it is a Sketchfab asset, not procedural geometry.
After:
Fill-ins: the sticker list; the logo assets and the model download; no motion ref passed vetting, so the slap is described in words. Drop a sticker-slap clip in if you have one.