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vercel-labs / agent-skills

vercel-react-native-skills

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

Install

npx skills add https://github.com/vercel-labs/agent-skills --skill vercel-react-native-skills
title
Use GestureDetector for Animated Press States
impact
MEDIUM
impactDescription
UI thread animations, smoother press feedback
tags
animation, gestures, press, reanimated

Use GestureDetector for Animated Press States

For animated press states (scale, opacity on press), use GestureDetector with Gesture.Tap() and shared values instead of Pressable's onPressIn/onPressOut. Gesture callbacks run on the UI thread as worklets—no JS thread round-trip for press animations.

Incorrect (Pressable with JS thread callbacks):

tsx
import { Pressable } from 'react-native'import Animated, {  useSharedValue,  useAnimatedStyle,  withTiming,} from 'react-native-reanimated'
function AnimatedButton({ onPress }: { onPress: () => void }) {  const scale = useSharedValue(1)
  const animatedStyle = useAnimatedStyle(() => ({    transform: [{ scale: scale.value }],  }))
  return (    <Pressable      onPress={onPress}      onPressIn={() => (scale.value = withTiming(0.95))}      onPressOut={() => (scale.value = withTiming(1))}    >      <Animated.View style={animatedStyle}>        <Text>Press me</Text>      </Animated.View>    </Pressable>  )}

Correct (GestureDetector with UI thread worklets):

tsx
import { Gesture, GestureDetector } from 'react-native-gesture-handler'import Animated, {  useSharedValue,  useAnimatedStyle,  withTiming,  interpolate,  runOnJS,} from 'react-native-reanimated'
function AnimatedButton({ onPress }: { onPress: () => void }) {  // Store the press STATE (0 = not pressed, 1 = pressed)  const pressed = useSharedValue(0)
  const tap = Gesture.Tap()    .onBegin(() => {      pressed.set(withTiming(1))    })    .onFinalize(() => {      pressed.set(withTiming(0))    })    .onEnd(() => {      runOnJS(onPress)()    })
  // Derive visual values from the state  const animatedStyle = useAnimatedStyle(() => ({    transform: [      { scale: interpolate(withTiming(pressed.get()), [0, 1], [1, 0.95]) },    ],  }))
  return (    <GestureDetector gesture={tap}>      <Animated.View style={animatedStyle}>        <Text>Press me</Text>      </Animated.View>    </GestureDetector>  )}

Store the press state (0 or 1), then derive the scale via interpolate. This keeps the shared value as ground truth. Use runOnJS to call JS functions from worklets. Use .set() and .get() for React Compiler compatibility.

Reference: Gesture Handler Tap Gesture